

Overall:
- Changed/Moved stuff all around to improve flow, consistency, make the intended strats more clear, or reduce jankyness.

- More specific level changes are noted below (only changes that worth mentioning are noted)

	Level 1:
	- Reduced number of frames for baby yoshi eating animation to ease the trick timing at the end of the 1st half.

	Level 2 (Yellow Mushroom):
	- Changes to the physics of the powerup thing to make it a bit less janky when hitting a wall.
	- Changed some asm codes to try to prevent a potential break. I couldnt reproduce the break tho.

	Level 4 (Following Butt):
	- Replaced On/Off switch blocks with single use on/off block sprite to avoid double hits
	
	Level 5: (Fart Boost)
	- Munchers now kill mario (in the previous version it would sometimes only kill the boost)
	
	Boss 1:
	- Added a mushroom.
	- Each phase needs 2 hits.
	
	Level 7: (Cork Stopper)
	- Changed last trick to be a bit more forgiving;
	
	Level 10:
	- Replaced On/Off switch blocks at the end with on/off block sprite to avoid double hits.
	- Only 1 statue will appear at the end.
	
	Level 11: 
	- Changed some asm codes to try to prevent a potential softlock. Couldnt reproduce the softlock.
	
	Level 12:
	- Changed position of the flying block to try to make it less camera dependent/more consistent.
	
	Level 14:
	- Small changes to the physics of the wet fart thing.
	- Small changes to the physics of the fugu.
	
	Boss 3:
	- Added a mushroom.
	- Throw blocks cycles faster.
	- Reduced big bubbles hitbox size.